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Learning experience · 2025

Elevate U

Learning a skill should
include a chance to use it.

A personalised mobile learning concept that connects soft skills lessons, practical tasks, feedback, and progress.

My role
Research, UI/UX & branding
Project
Individual project
Platform
Mobile app concept
Elevate U project presentation

The brief

Elevate U explores how students, professionals, and entrepreneurs could practise communication and leadership in a more affordable, flexible learning experience.

01

Context

Learning a soft skill should lead to using it.

Knowing what makes a good presentation is different from feeling ready to give one. Elevate U explores that gap through a mobile platform for students, professionals, and entrepreneurs who want to develop communication, leadership, and other soft skills.

I worked across research, ideation, user flows, branding, and interface design. The direction was a connected learning experience: find something relevant, understand the course, practise, and reach out for support when needed.

The project’s breadth is intentional. Its screens connect course discovery, lessons, interactive activities, practical submissions, and mentor contact. The case study below traces how those parts support the learning journey.

02

Problem and opportunity

Training needs to fit the learner’s situation and lead to practice.

The source research describes traditional training as costly, generic, and often passive. Learners also face low confidence and limited time. Together, those barriers make a long catalogue of video lessons an incomplete response to the problem.

The opportunity was to connect four things that are often separated: a learner’s starting point, a relevant course, a chance to practise, and feedback on that practice. The proposed platform uses personalisation, shorter learning units, and interaction to connect them.

Barrier identifiedProduct opportunity
High cost and limited timeExplore an accessible mobile format with bite-sized learning.
Generic materialUse goals and an assessment concept to guide relevant recommendations.
Low confidence in real situationsInclude presentations, practical assignments, and situational activities.
Limited feedback and visible growthConnect submissions, mentor contact, and a progress dashboard.

03

Goal

Help a learner choose, practise, and understand their progress.

The primary goal was to design a flexible soft skills learning experience for students, professionals, and entrepreneurs. Communication, leadership, and adaptability provided the broader learning context.

The experience needed to make the next activity understandable while giving learners several ways to participate. The dashboard, curriculum, tasks, and communication features were designed as connected parts of that journey.

Relevance
Connect a learner’s goals with suitable courses and recommendations.
Access
Explore multilingual onboarding and different sign-in options.
Practice
Let the learner submit work and take part in interactive activities.
Support
Provide routes to mentors and community conversations.
Progress
Bring course progress and the proposed assessment information into view.

04

Scope

An individual project from research to a mobile UI system.

I worked across research, UI/UX design, and branding. The source documents problem study, secondary research, one-to-one interviews, persona development, user flows, visual foundations, and high-fidelity mobile screens.

The product scope includes AI-led assessment and feedback as proposed capabilities. Those ideas are represented in the experience and interface; their accuracy and technical implementation would need separate validation.

Entry
Splash screen, language choice, sign-in, account creation, and fingerprint setup.
Direction
Questionnaire, dashboard, assessment report, search, and recommendations.
Learning
Course details, curriculum, lesson content, and learning progress.
Participation
Practice uploads, a written reflection, puzzles, and other challenges.
People
Mentor profiles, facilitator contact, and community chat.
Identity
The Elevate U brand, Mulish typography, and a consistent colour palette.

05

Explorations

The research gave the broad idea a more practical direction.

I used a Google Forms survey alongside interviews with an engineering student, an entrepreneur, a corporate employee, and a soft skills trainer. This brought both learner and trainer perspectives into the exploration.

In the survey chart, eight respondents selected interactive learning methods as a factor influencing engagement. Five selected affordability. Among barriers to training, five selected lack of awareness and four selected the absence of a suitable platform. These are responses from a small project survey, not population-level findings.

Communication and public speaking were each selected by seven respondents as required skills. That gave the course and presentation examples a concrete place in the design, while retaining other skill categories.

I used the research to frame design priorities rather than claim the product had already solved them: make learning easier to discover, explain the commitment before enrolment, include activities beyond watching, and provide a route to support. The interview board records the perspectives consulted; it does not provide verbatim transcripts or test results.

Evidence in the projectDesign decision
Interactive methods selected by 8 respondentsInclude puzzles, practice tasks, and video alongside course content.
Affordability selected by 5 respondentsMake course price and content visible before enrolment; affordability remains to be validated.
Lack of awareness selected by 5 respondentsProvide categories and search to help people discover relevant learning.
Communication and public speaking selected by 7 respondents eachUse presentation and communication courses as concrete learning examples.
Original Google Forms survey charts and four interview participant perspectives
Survey responses and interview documentation from the original project. The charts describe the project sample; they do not establish market-wide demand. Open full size ↗

Two different starting points, with a shared need for guidance.

Riya Singh, the student persona, wants more confidence, clearer communication, affordable learning, and a way to track growth. Her barriers include limited time, the cost of courses, fear of speaking, and a lack of guidance.

Shreyash B, the data analyst persona, needs clearer communication and more confident presentations. His profile brings work meetings, data storytelling, limited time, and generic course content into focus.

These personas are synthesis tools rather than additional interview participants. Together, they helped me consider how someone could enter through a personal goal, choose a relevant course, and find guidance without assuming every learner has the same background.

Give the learner several routes, with a dashboard to return to.

The user flow connects account access with a main dashboard, then branches into assessment, ongoing learning, search, and community chat. Returning learners can resume a course; someone looking for direction can search for a course or mentor.

The proposed AI quiz leads to a report and course recommendations. I treat that as an assessment concept within the design, not a validated measure of someone’s ability.

I kept the entry screens focused on language and account access. The annotated onboarding board shows how those steps lead into the learning experience, while the flow makes the wider navigation visible.

User flow connecting authentication, dashboard, assessment, learning, search and chat
The original user flow maps the routes available from the dashboard. It documents navigation planning rather than evidence of a working backend. Open full size ↗

An identity built around moving upwards.

The branding explores the idea of elevation through upward motifs, the letter U, and a cup motif. The identity links the name to continuous growth.

The interface uses Mulish with a palette of violet, lilac, platinum grey, and charcoal. The stronger colour gives actions and progress a recognisable presence, while neutral surfaces provide space for lessons and learning information.

Original Elevate U wordmark construction with alignment guides and the upward arrow symbol
Brand construction: the upward symbol and wordmark share an alignment system in the original identity artwork. Open full size ↗
Elevate U app icon shown at 64, 48 and 24 pixels
Scale exploration: the same upward mark is shown at 64, 48, and 24 pixels. Open full size ↗

06

Solution

Start with direction, then make the course easy to understand.

The dashboard brings ongoing learning, categories, recommendations, and progress into one place. Search provides a deliberate route for someone who already knows the skill or mentor they want to find.

The course detail and curriculum screens then explain the choice: price, duration, instructor, and the structure of the lessons. I wanted the learner to understand the commitment before enrolling.

The score, streak, ratings, prices, and course counts in these screens are demonstration content. The AI skill score would need separate validation before it could be used as meaningful feedback.

Annotated dashboard, course search, course detail and curriculum screens
Finding a direction: the dashboard leads into search, course details, and the curriculum. Values and prices are sample interface content. Open full size ↗

Make the commitment understandable before enrolment.

The course page brings the curriculum and total duration into view before the learner enrols. Modules, theory, and practical activities describe what the course involves, so the decision is based on more than a title or cover image.

This detail connects the learner’s goal with the work ahead. Someone looking to improve a presentation can see the structure of the course and understand how the activities fit together.

Let a lesson lead to something the learner can share.

The task screen pairs a photo or video submission with a written reflection. It gives a practical assignment somewhere to go beyond a completed lesson.

Inbox, conversation, and calling screens provide routes to peers or mentors. Their purpose is to keep a request for help close to the learning experience. The designs show those routes; they do not demonstrate measured response quality or learning improvement.

Annotated task upload, inbox, conversation and mentor call screens
Putting learning into practice: submit work, then connect with peers or a mentor through the proposed messaging and calling flow. Open full size ↗

Support different ways to continue learning.

Mentor profiles introduce the person behind a course and provide follow and message actions. Ongoing and completed course views help a learner return to the work already started.

Video lessons and word-based activities offer different ways to engage with the material. I included them as alternatives within the learning experience, without assuming that a game or a streak automatically improves retention.

Together, these screens express the original product direction: discovery, learning, practice, and support connected through a shared mobile interface.

  1. Choose a language and create or access an account.
  2. Share goals or take the proposed assessment.
  3. Review the dashboard and find a relevant course or mentor.
  4. Understand the curriculum and enrol in the course.
  5. Work through lessons and complete practical activities.
  6. Submit work, use feedback, and return to the progress view.
Annotated mentor profile, crossword activity, ongoing courses and video lesson screens
Continuing the learning loop: mentor profiles, an interactive activity, course progress, and video learning. Figures shown are demonstration content. Open full size ↗

07

Conclusion

The central design idea is a connected practice loop.

The design outcome is a high-fidelity mobile learning concept supported by survey material, interview documentation, personas, sketches, a user flow, and an identity system. The research informs the direction; the screens make the proposed experience concrete.

What remains unproven is how well people can use that experience and whether it improves learning. The next evaluation should follow the existing flow: choose a relevant course, understand the curriculum, submit a task, and find help. No new feature is required to ask those questions.

A connected learning concept, ready for validation.

The final design connects onboarding, assessment, course discovery, a learning dashboard, practice tasks, and community features in one mobile UI system. The story running through it is simple: understand a goal, learn something relevant, apply it, and make progress visible.

The next step would be to test that journey with learners: do they understand their next activity, complete a practice submission, and find the feedback useful? The case study documents the design concept; it does not report post-launch learning or retention results.

Elevate U identity displayed on a phone in the original purple brand presentation
The original phone mockup shows the identity applied to a mobile surface. This is a design presentation of the concept. Open full size ↗
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